VBS2 v2.0 press release

Press Release - 28/11/2011

Bohemia Interactive Simulations is delighted to announce VBS2 v2.0, the next generation of Virtual Battlespace technology. VBS2 v2.0 is being released to the US Army and USMC in Spring 2012 with a wider release expected later in the year.

VBS2 v2.0 is VBS2 v1.x ported to the Real Virtuality 3 game engine, which is the game engine behind the ArmA2 and ArmA2: Operation Arrowhead computer games. From a user interface perspective it is exactly the same as VBS2 v1.x, however there are many key improvements both as a result of the newer game engine as well as new items funded and driven by military customers.

VBS2 v2.0 delivers all of the capability of VBS2 v1.x, plus a wide range of exciting new features that will allow you to leverage game technology in training and simulation like never before.

For training, VBS2 v2.0 offers larger terrains, longer view distances, improved AI and underwater simulation, further expanding the training possibilities and providing larger, more complex simulated areas of operation.

For simulation, terrain improvements enable VBS2 v2.0 to be more suitable for use in flight simulators, and rendering enhancements can be exploited for photo-realistic graphics where required.

For developers, VBS2 v2.0 offers the biggest enhancements for content developers who can create higher fidelity content exploiting technologies like normal and parallax mapping.

Key improvements include:

  • Larger terrain areas
  • Multi-core support
  • Improved AI path-planning and behavior
  • Underwater simulation
  • Parachute simulation
  • Improved rendering engine

Peter Morrison, CEO of Bohemia Interactive Simulations, said, “We are very excited about VBS2 v2.0 because it combines the very latest game technology in terms of graphics, physics and AI with the robust training, simulation and development capability already provided by VBS2”.

Stop by at I/ITSEC booth #1040 for all your game-based simulation and training requirements!

 

About VBS2

VBS2 is a game-based virtual training solution suited for collective military tactical training and mission rehearsal. VBS2 is an ‘open platform’ that provides scenario editors, run-time scenario editing, after-action review and content development capability, in addition to a highly realistic multi-participant virtual environment. VBS2 is a virtual sandbox that is employed daily by all ABCA Armies and most other premier military forces. VBS2 training courses are available.

For more information please visit http://www.bisimulations.com and www.facebook.com/bisimulations